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By Dave sầu Rudden
The Amazing Spider-Man 2 game feels lượt thích what would happen if you found a cursed monkey's paw and wished for the best web-slinging experience ever. For all the fun you can have swinging around Thủ đô New York City, it’s canceled out by boring Peter Parker segments, frustratingly dull combat, and annoyingly persistent glitches. Meanwhile, plot is tossed aside in favor of churning out an unsatisfying parade of supervillains.

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Traversal is much-improved from 2012’s Amazing Spider-Man game. Your web lines have sầu khổng lồ actually attach to a nearby building or structure, so you're encouraged lớn swing cthảm bại to lớn the ground where taxis và other vehicles honk as you narrowly miss them. It’s much more fun than flying high above sầu them on webs apparently attached to clouds. Having the left and right triggers (or mouse buttons) mapped to swinging with their respective sầu arms is a nice addition, too; the ability to lớn alternate adds a tad more authentithành phố lớn Spidey's wild và fast swinging, as does cutting around a corner by using the inside arm. The first time I made a crazy dive from a skyscraper and attached a web to a building right before hitting the ground, I could finally relate to lớn the common scene that’s played out in just about every Spider-Man movie over the last dozen years. I never wanted khổng lồ stop moving in The Amazing Spider-Man 2.

Adding lớn that feeling is that things aren't much fun once you slow down. Like the last movie tie-in, The Amazing Spider-Man 2 attempts to be Arkham-lite when it comes lớn combat, & fails due to lớn its repetitive nature. While Spidey's range for stealth attacks has been increased, that benefit is negated by the guesswork involved in discovering said range, since there is no indicator lượt thích in The Amazing Spider-Man.

When you're inevitably discovered, there's usually not much lớn winning fights: just button-mash the attaông xã button until your Spidey-sense tingles, then dodge or counter. If you need to slow an enemy down, spam them with webbing. It lacks the options that make Batman’s combat interesting.

The sub-par enemy AI comes to lớn light whenever you Web Dash just a few feet away from a thug. That’ll often confound lesser foes, even the ones that accompany bosses. When enemies aren't easily confused, they're straight-up broken; you can expect multiple occurrences of thugs walking into lớn walls or bosses that glitch into lớn game-breaking states. This either renders them completely open to attachồng or indefinitely invincible, requiring a restart.

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Missions in The Amazing Spider-Man 2 are sgamemienphi.orgificantly shorter than its predecessor’s, but the running time is roughly the same seven hours due to undesirable padding. The combat lead-up khổng lồ a trùm battle is actually pretty short – more often than not, you have sầu to lớn clear a single (albeit large) room of enemies before progressing lớn the supervillan. It takes about 15 minutes to beat one, but you’ll have spent another 15 during that mission slowly walking around taking photos & searching for items as Peter Parker. The biggest affront in this added time is the “interactive” dialogue sequences. These are consequence-không lấy phí choices that just determine the order in which questions are asked.

Not that it really matters. Where the movies at least make an effort khổng lồ give sầu you nuanced introductions và unique team-ups, this bl& plot throws just about every single one of the seven supervillans into the fray individually and without fanfare, particularly at the over. It certainly doesn’t help that the script is very schizophrenic, jumping from attempted melodrama lớn hackneyed gags a matter of seconds. You can unlochồng more backstory via side-missions, but they're rarely worth the effort. Nevertheless, you will have sầu khổng lồ tackle them on occasion, since there are a few instances where the only requirement to progress in a mission is “explore the city.” The only good ones are the Russian mob hideouts, which are always just the right length and unloông xã cool new costumes.

The Amazing Spider-Man 2 is available for all major platforms, but outside of the unflinching framerate, which stays steady no matter how fast Spidey swings, I wasn’t all that impressed by its looks on PC or newer consoles. On the Wii U, PlayStation 3, and Xbox 360, the hardware is able khổng lồ keep pace with a few graphical concessions. The biggest difference is the ground traffic in Thành Phố New York City, where the rush hour of more powerful platforms turns into 3AM Tuesday midtown traffic on the older systems. Across the board, though, there are a few low-budget stylistic choices unbecoming of a blockbuster movie adaptation, like the laông xã of lip syncing in the intros và the static news screens that accompany the outros of petty crime side-missions.

In addition lớn Off-TV Play, the Wii U version places the maps on the GamePad, but it’s really not much of a boon, as it’s zoomed in và doesn’t respond to touch. If you want to lớn see outside the five-to-six bloông chồng radius or drop a beanhỏ, you’ll have sầu lớn pause & access Spidey’s phone menu as you’d vì chưng in every other version.
The Amazing Spider-Man 2 is yet another example of what happens when games are rushed out lớn coincide with a movie release date. It’s especially frustrating because the web swinging really is fun, but developer Beenox wasn’t able lớn keep the momentum going once you hit the ground. The next time there"s an Amazing Spider-Man movie, hopefully combat can be brought up khổng lồ snuff, since there"s plenty of promise in the air.