Neo geo video game aes the king of fighters 97 from

WhileKing of Fighters ’96‘s rushed production resulted in a fun but very unbalanced game, SNK didn’t hesitate khổng lồ add even more content toThe King of Fighters ’97. Without having lớn draw completely new sprites for the characters like with the previous year’s game, they were free to lớn focus on adding more moves & animation to the already existing cast. The roster loses Vice, Mature, Geese, Wolfgang Krauser, Kasumi Todoh and Mr. Big, but gains Billy Kane, Blue Mary, and Ryuji Yamazaki fromFatal FuryandFatal Fury 3: Road to the Final Victory. The surviving boss from ’96, Chizuru Kagura, is also added lớn the regular roster along with with four original characters: Chris, Yashiro Nanakase, Shermie, & Shingo Yabuki. Shingo is something of a joke character: a guy who idolizes Kyo Kusanagi and his fighting style. At the same time, he’s actually fairly powerful & a lot of fun lớn play as. His gimmick being that his moves are similar khổng lồ Kyo’s but without the magical flames & super powers he just hits really hard.

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Chris, Yashiro & Shermie are a new team of characters from the same clan as Goenitz. Chris focuses on lots of aerial kiông xã attacks and combos, while Yashiro focuses on pure power. You would think Shermie would then fall inkhổng lồ the weak but agile stereotype khổng lồ complement the other two characters, but she’s actually a fast grappler with some pretty powerful moves. The new characters are all a deliberate mechanical shift compared to lớn other fighting games, as none of them actually have sầu projectile attacks at all. After all of the game changing alterations toKing of Fighters ’96, it was smart of SNK continue to lớn embrace its uniqueness by adding characters that generally focus on getting up cthua trận to lớn their opponents quickly lớn keep the aggressive sầu feel they nailed with that game.

SNK also once again has a good balance here between injecting bits of story & character information inlớn the game without it interfering with the game proper. It’s good to see them not going bachồng to things like the unselectable teams inKing of Fighters ’94or the drastically reduced roster size inSamurai Shodown 3for the sake of the plot. They also get a lot of mileage out of the sprites for Chris, Yashiro & Shermie by using versions of them as bosses at the kết thúc of the game. The cool thing is that instead of just reusing the sprites verbatim, the trùm versions of the characters have completely different special moves, voice acting and new animations even for things they didn’t need lớn change lượt thích a character’s standing animation. Iori Yagami và Leona receive similar treatment, appearing towards the kết thúc of the game as possessed maniac versions of themselves with new sprites, moves and voice overs. All of these bosses even have sầu their own theme tuy nhiên separate from the regular versions of the characters.

The big change khổng lồ the mechanics here is that you can actually choose a style, a concept inherited from Samurai Shodown III,though it doesn’t work the same way in execution as the Bust/Slash designations from that game.Before selecting your characters, you’re given the option to choose either “Extra” or “Advanced” mode. Extra is similar toKing of Fighters ’94 và ’95, as it’s more suited towards defensive sầu play as you get only one power gauge lượt thích in those games & cannot run. You can instead sidestep khổng lồ avoid incoming attacks. You can also perkhung unlimited super moves when your energy is low. Advanced mode gives you the evasive roll introduced inKing of Fighters ’96, và lets you store up khổng lồ three full power gauges at once. This lets you choose whether or not you want to lớn expover one lớn get a damage boost instead of it happening automatically. It also lets you use more than one to vì chưng an even more powerful version of your super moves instead of having to lớn wait until your life is low. You can also expkết thúc a gauge to lớn quiông chồng roll out of an attaông chồng after successfully blocking it, letting quickly get the drop on your enemy. The rest of ’96’s mechanics like being able lớn hop a short distance instead of jumping also make a return here.

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The characters’ relationships lớn each other also has a bigger effect on the game, as when a member of your team is defeated, your power gauge will be carried over to lớn the next character, dropped baông xã lớn zero, or even get a bonus depending on how much your teammates like each other. Fortunately, you don’t have sầu to follow the past three games’ storylines to lớn know who gets along with who, as on the character select screen you can bring up an icon over each characters’ portrait to lớn show their preference for the character you currently have sầu selected.

All of these changes are great, but again come at the cost of the game’s balance. As SNK rushes lớn paông chồng in as much new nội dung as possible, we find that, similar lớn (though not nearly as bad as)King of Fighters ’96, things aren’t as balanced as they could be. The controls are actually much more responsive than in any previous installment though. It’s a welcome improvement that isn’t as noticeable when playing with an original Neo Geo stick, but makes a night and day difference on all of the ports as pulling off combos và cancelling moves now comes much more naturally.

King of Fighters ’97has a very svào soundtraông chồng like it’s predecessor, though several tracks are reused from previous installments as well as fromReal Bout Fatal Fury Special. That said, the real flaw with the game’s music is that you probably won’t hear much of it. InKing of Fighters ’97music only plays when the team’s “leader” is currently fighting. The rest of the time each background has a track of appropriate diagetic audio. These ambient tracks are good, but a poor substitute for the already great music SNK has composed for the series so far. It’s also a weird choice since, due lớn the speed of each match, you barely get to lớn hear any of the character’s themes. Given the lower number of stages in this game, it might have sầu been smarter lớn ditch the team themes completely & make a completely ambient soundtrachồng instead with more variety between rounds.

Like the previous game, KoF ’97 made it to lớn PlayStation & Saturn, with the Saturn version once again taking advantage of the 1 MB RAM cart to reduce load times. It also appears on the King of Fighters Orobỏ ra Collection. The Japanese version includes a few extra ending pictures for the edit teams, which are shout-outs to lớn various Japanese gaming magazines.